C4DVFX/XP Liquid Pouring • Scene File + Explainer videos + Brand New Beer Pouring Scene File Added

  • $57

XP Liquid Pouring • Scene File + Explainer videos + Brand New Beer Pouring Scene File Added

XP Liquid Pouring is a Scene File purchase that comes with several streamlined summary videos to help explain the methods and techniques used to create the simulation. The videos are a great source of guidance to what is going on within the scene file build and xpSystem. This project was created in Cinema 4D 2023 using the latest XParticles build. It uses the new xpNexus GPU Fluid solver.

3 hours of content

••Please note that the scene files are already built when downloaded and the explainer videos discuss in-depth the techniques of the XP System setups. The videos do not show the XP build from beginning to end but do contain all the valuable insights to why I'm using the methods that I do. Plus areas to watch out for and trouble shooting common problems.••

Brand New & Just Added

XP Beer Pouring • Scene File

Example render in Redshift

Just added a new scene file which explores using the nxFluids PBD solver to achieve a lovely pouring beer simulation. Available to download now for new and existing customers. Enjoy :)

Example render in Redshift

Brand New & Just Added

XP Beer Pouring • Scene File

System Requirements

The scene file you will download once purchased was created using the following software.
Maxon Cinema 4d 2023.1 • Redshift 3.5.10 Insydium Fused (Build 1489) XParticles

••Please note you will need the Insydium Fused build for XParticles as this simulation uses the Nexus fluid solver.••

The scene file was only tested in Cinema 4D 2023. Older versions of Cinema 4D have not been tested and so may give different results to the simulation or potentially not work at all.

https://insydium.ltd/products/fused/
https://www.maxon.net/en/cinema-4d

Contents

XP Liquid Pouring - Scene File

Download the Cinema 4D & XParticles scene file.
Requires Maxon Cinema 4D 2023 & latest Insydium Fused build for XParticles.

XP_Liquid_Pouring_Scenefile_NeXusFluids_V1.c4d
XP_Liquid_Pouring_Scenefile_NeXusFluids_V2.c4d
XP_Liquid_Pouring_Scenefile_NeXusFluids_V2_Update_50FPS_V14.c4d
XP_Liquid_Pouring_Scenefile_NeXusFluids_V2_Update_25FPS_V14.c4d

XP Liquid Pour - Scene File Overview

A short introduction to the scene file and what's happening to achieve the pouring fizzy liquid simulation. This will help you understand the build before delving into a few other short videos that help explain some of the details further.
Introduction.mp4
Preview
File_Overview.mp4

Collision Tags & Scene Geometry

A short summary into the use of Collision Tags and the scene geometry. 
Collision_Objects.mp4

Generators - OpenVDBMesher

A brief summary into the use of Generators and more specifically the OpenVDBMesher. This drives the overall look of the simulation plus provides the base for controlling a few other areas.
Generators.mp4

NeXus - nxFluids Solver & nxFluid Tags

A brief summary into the use of the new NeXus system for Fluid solver, Tags & nxModifiers. We look at an overview of the settings for the solver plus the use and effect of nxFluid Tags.
Nexus_Solver.mp4

xpEmitters

A short delve into the use of Emitters in the scene and some of the techniques behind creating the bubbles and froth effects.
Emitters.mp4

nxModifiers

A short delve into the use of Nexus Modifiers within the scene. 
nxModifers.mp4

Groups

A quick overview into particle Groups within the scene file.
Groups.mp4

xpCache

A short delve into the use of xpCache to export out a cached sequence for playback & look development.
xpCache.mp4

Redshift

A quick look at the basic Redshift setup for rendering.
Redshift.mp4

Summary and Trouble shooting

A short overview of areas to watch out for and a general summary
WatchOuts.mp4

Beer Pouring - Scene file • BRAND NEW ADDITION

This new scene file addition explores a slightly different approach to the pouring simulation but is based closely to the methods and techniques discussed in the previous explainer videos. This time the beer simulation is created using the nxFluids PBD solver (instead of the SPH solver) and has a new way to keep the froth bubbles above the fluid surface. It also utilises a two step cache approach which allows for the main sim to be solved first and then use the new feature of generating nxFoam from an already cached simulation.

XP_Liquid_Pouring_Scenefile_NeXusFluids_V3_Beer_50fps_V11.c4d
XP_Liquid_Pouring_Scenefile_NeXusFluids_V3_Beer_25fps_V12.c4d
XP_Beer_Pouring_NeXusFluids_Example_V1
Preview
XP_Beer_Pouring_NeXusFluids_Example_V2
Preview
Beer_Pour_Scene_File_Overview3.mp4

Testimonials

Glen Southern • Digital Sculptor

Southern GFX

Justin is the person I turn to whenever I need advice or help with a simulation project. The Liquid Pour scene helped me grasp all the main features and settings in Xparticles and the Beer Pour just made it better. Can't give Justin a higher recommendation. Insane value! 

Graham Bucknell

Weasel Creative

The XP Liquid Pouring Scene file is seriously epic! It's clear they put a ton of R&D into this. The approach is methodical, and the video breakdown is super clear and well explained. Plus, it's production-ready and looks awesome. What a time-saver.


Jared Stevan Koenigshofer

JSK-Designed

"This tutorial is exactly what I needed to help me with my fluid simulations in Cinema 4D. Justin has taken the time to really dial in the details and does an excellent job of explaining every part of the scene file. It will help me immensely in my future projects."

Andy

visualmonkey.tv

"The project was great to go through. I was able to view all videos and look through the project files in under a day, which is really helpful. For me it was a chance to see how some of the new Nexus solvers and settings work within your setup "