Covering topics such as:
nxFluids PBD Solver • nxQuestions • OpenVDBMesher • nxModifiers • Data Mapping • Project Settings • Framerates • Emitters and many more...
The course includes over 20 pre built project files and explanatory videos for an enriched learning experience. These will help re-enforce everything you'll have learn in chapters 1, 2 & 3.
Do you get overwhelmed with where to start when creating a fluid simulation?
Do you struggle to get the right look and behaviour of the fluids that you want?
Do you get frustrated and lost when trying to adjust the settings?
Do you wish you could get great looking meshing of your fluid sims?
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If its a 'YES' then this training could be perfect for you!
Controlling the nxFluids PBD solver & understanding the combinations of settings.
To create stunning abstract small scale fluid simulations.
How to create beautifully smooth meshes for your simulations.
Using specific nxModifiers to control the behaviour of your simulations.
Using nxQuestions to control Data Mapping and help improve your sims.
Creating custom crown splashes and viscous pouring fluids.
General tips and tricks for improving your workflows.
''The course focused on the X-Particles plugin for Cinema 4D, and I'm beyond impressed. Justin, the instructor, is incredibly precise in his teaching style. He walks us through every example in detail, which must have taken him a lot of time to prepare. This dedication makes the course feel exceptionally complete and well thought out. Before this course, I was searching for someone who could teach me how to use this powerful yet complex plugin. This course has been a perfect fit—it dives into intricate details that would have taken me a very long time to figure out on my own.
Justin's expertise really stands out. Not only is he an excellent teacher, but he's also very responsive. When I had a question, he helped me right away, which made the learning experience even better. Overall, this course has been invaluable, and I'd highly recommend it to anyone looking to master X-Particles.''
Product Designer & 3D Artist
"I cannot recommend this training enough, probably the best one I've had since MILG11. I had the previous version of Justins fluid training, so I was a bit hesitant to shell out the cash for this one. Thought to myself it was procrastination talking, and that I should just throw myself out there and get simulating with the new tools in XP. However, I cannot be more satisfied. XP and Justin both evolved quite a bit and if you want nice simulations quick, this is a time saver."
Currently mid way through the videos. Great explanation of how to get up and running quick with Nexus Fluid sims. Already doing my own experiments & going back to some of the early lessons to get little tips on controlling the fluid parameters. Justin has been very responsive with 1-off ?s in the chat interface of the website. 👏👏👏
I discovered Justin's complete tutorial because i was struggling on a project with fluids, i was in quite a rush but within a few hours, with his explanations i was able to put together the scene i wanted for my project. The course also contains extremely well conceived C4D example scenes.
After that I went deeper into the course understanding XPfluids better thanks to Justin's amazing teaching. Also, you won't find such stable mesher in any other tutorials :).
Motion/Graphic Designer
"I bought your XP Nexus Fluids Vol 1 course and learned more in a weekend than in months of trying to do things without being sure of what I was doing! Thanks for sharing your Knowledge."
Made my X-Particle journey start off strong! If you are newer to X-Particles like me, you are probably overwhelmed with trying to understand the fundamentals of how these fluid sims work. It can easily go wrong, or never start off right at all. I was getting frustrated not being able to find a course to help me with a solid foundation. Justin does an amazing job at breaking down what the Nexus PBD sim settings do in an easy and understanding manner. You really learn the relationships of the particles, so that you can start your own sim confidently and configure the look to be what you need. Many project examples to learn from as well. He also takes time to go into more advanced topics like 'Questions' and 'Mapping' so you can manipulate your particles even further. It just opens up your eyes to seeing the power of X-particles.
Freelance Motion Designer
Have a look inside the chapters to see a brief summary of what will be covered.
Welcome to the "XP Nexus Fluids Volume 1" training course, presented by Justin Bates. Our journey will begin with an exploration of the fundamental principles and essential settings of the Fluid solver, laying the groundwork for a comprehensive understanding of its capabilities. However, to get started this introductory video serves as a gateway to the course by guiding you through the initial setup of a basic XPSystem.
In this initial lesson, we will embark on a comprehensive journey through the foundational principles of managing the Nexus Fluid PBD solver. This session is designed to cater to learners at all levels, from beginners to advanced users. We will explore my methodologies for effectively controlling fluids within XParticles, providing a structured approach to mastering this complex aspect of particle simulation.
Simulations all take place in realtime within the viewport making it easy to discuss and control the fluid behaviours.
In our second lesson, we will delve deeper into the various elements that shape the overall aesthetics and dynamics of our simulations. This session focuses on understanding and manipulating the additional factors that critically impact the visual and behavioral aspects of the simulations, enhancing your ability to fine-tune and optimize these complex systems.
This chapter is dedicated to a detailed examination of the settings' appearance and functionality, building upon the foundations laid in Chapter 1. It serves as a visual guide, offering a side-by-side comparison of basic settings and their practical implementation in a controlled simulation environment. This chapter aims to reinforce and consolidate the knowledge acquired thus far, enhancing your understanding of how various settings influence the outcome of simulations.
This video presents a sequence of animations without commentary, enabling viewers to efficiently reference settings by navigating through the timeline. It serves as a visual guide for comparing fundamental settings and their practical applications within a controlled simulation environment.
This chapter delves into the intricacies of managing and directing your simulations. It offers a comprehensive guide to establishing efficient workflows and applying more sophisticated techniques for the creation and artistic direction of simulations. This content is slightly more advanced as it explores the integration of various modifiers approaches, nxQuestions and data mapping, among other topics.
This chapter explores the comprehensive project files provided with this training course. Each scene file is meticulously pre-built and prepared for your analysis and use. Accompanying these projects are detailed explainer videos, where I delve into the setup of each scene file and discuss the techniques employed to achieve the final visual. These videos aim to reinforce the concepts covered throughout the course, offering a deeper understanding of how to integrate various aspects for final production.
In the videos you will notice that I have cached the all the files as the particle counts are very high and would not play in realtime for teaching purposes. When you receive the files please cache them to your own hard drive for the same result.
I will be placing new elements in this section from time to time so please check back here :)
New scene files have already been added to the training since it launched back in December.
New and existing customers can access these right away.
....and more coming soon!
Example Technique
I've had lots of requests for this one. A great technique for pushing your fluids around a custom spline path. This scene is awesome for product renders and dynamic close ups.
This scene file just added to the bonus section of the training
Example Technique
A second example of a great technique for pushing your fluids around a custom spline path. This scene is awesome for product renders and dynamic close ups.
This scene file just added to the bonus section of the training
Example Technique
A great technique for pushing your fluids around a custom spline path and colliding with underlying geometry. In this instance the fluids reveal a face but could be any geometry you desire.
This scene file just added to the bonus section of the training
Example Technique
Liquid Twisters! A custom spline path with a few extra spawning particles. Such a cool FX at your disposal.
This scene file just added to the bonus section of the training
Example Technique
Here's a fun example of one the techniques that I discuss in the training course. Setting up custom shapes for crown splashes. Here I've created a star shape that retains surface tension before breaking apart.
This scene file just added to the bonus section of the training
Example Technique
Here's a beautiful abstract fluid example of holding surface tension before breaking into droplets.
This scene file just added to the bonus section of the training
Example Technique from the training
Here's a simple example of controlling the behaviours of a simulation. Identical setups. On left the PBD solver can create tendrils of fluid that don't break. On the right is a technique to alter the behaviour into natural fluid droplets with high surface tension.
••Scene file not included••
Customers who are logged into this site can access the in-site messaging system to directly chat with me if you have any questions.
PLEASE READ:
The scene files you will download once purchased were created using the following software.
Maxon Cinema 4d 2024.1 • Redshift 3.5.10 • Insydium Fused 2023.3.1 Release. XParticles (Build 1563) Nexus (Build 191)
••Please note you will need the Insydium Fused build for XParticles as this simulation uses the Nexus fluid solver.••
These scene files were only tested in Cinema 4D 2024.1 on a PC workstation. Older versions of Cinema 4D have not been tested and so may potentially give different results to the simulation.
These simulations were created on my Workstation which has an AMD Ryzen 9 7950X 16-Core, 64GB RAM, NVIDIA GeForce RTX 4090 24gb.
Please note that fast GPU is recommended for simulations.
https://insydium.ltd/products/fused/
https://www.maxon.net/en/cinema-4d
Justin Bates is a Digital Artist who's career spans over two decades working across motion design and visual effects for brands, agencies and studios. As a Creative Director, he is a skilled problem-solver through design and always looks to push creative boundaries technically and aesthetically. As a teacher and mentor, his passion is to inspire others to create their very best work.
To fully benefit from this course, familiarity with Cinema 4D and Xparticles is required. Whether you're a novice in fluid simulations or a seasoned artist, this training course offers comprehensive content suitable for all skill levels.
Invest in your own skillset for 2024 and become a more confident artist when it comes to FX and simulations work.
Yes in this training course 'XP Nexus Fluids Vol 1' I only discuss the PBD solver for creating small scale fluid simulations. Later in 2024 I will be releasing a new course 'XP Nexus Fluids Vol 2' which will look specifically at medium to larger scale simulation using the SPH Solver. Grains will be covered as part of this course as well.
Unfortunately not as I will be tackling nxConstraints as a separate course.