This new scene file addition explores a slightly different approach to the pouring simulation but is based closely to the methods and techniques discussed in the previous explainer videos. This time the beer simulation is created using the nxFluids PBD solver (instead of the SPH solver) and has a new way to keep the froth bubbles above the fluid surface. It also utilises a two step cache approach which allows for the main sim to be solved first and then use the new feature of generating nxFoam from an already cached simulation.